- #EVENT ID 1000 WINDOWS RCT3 WILD UPDATE#
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the first Video screens have been installed and there are some more to follow. Leaves me with only one video left of the newly build "flying island" that gives you a spectacular view of the park.Ī lot have been done the last few weeks on the Judgment Day journey it self. with this last picture of yesterday you are all up to date again. Right wing of the Castle keeps developing For the interial of the central hall I found this solution: I deleted more than half of the Item pieces without loosing the castle. I choose to massively scale down the collums and arches as most have already sunk down in the project and were not visible anymore. Or scale down the items usage, or take it out of the park as a single ride project. This will be the final scene of this ride.Ĭreated a heavens portal in perspective view.Ĭarousel Chamber just before closing roofĪnd then came the point of item usage that would let my videocard barf.Īs some of the arches are more that 1500 item pieces, i had to come up with a solution. I started with building the last scene of Project 8.
#EVENT ID 1000 WINDOWS RCT3 WILD UPDATE#
I have some update on Project 8 of "Walk on the wild side" Themepark.
Here I leave you with a new onride video of “Predator” in his new Night settings. The same method I used on the track of "Predator" and created this effect:
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Tried it later by placing floor lights just right under the skin of the skeletons and that did just the trick. Unfortunately it created to much light pollution for the surrounding area. I have been experimenting with flood lights and search light to have the area of "Predator" better visible in the night. The paths arround "Boulderdash" and "Rolling River" has gotten some fencing, lights and improved gardening.Īnother extra round of attention to the shops in this area. Put an extra trigger to the Kiddy coaster "Dragon Fury". The que has been given some lights and better gardening. Status of the "Wild mouse" and “Vintage Palace” project.īoulderdash got spotlights and got a better look in the night. The creation block is unfortunately still in place for the "Wild mouse" and "vintage palace" Project but I’m still going strong on upgrading the existing areas. I’ve got some new stuff collected for a new update on "Wotws" themepark. Thank you for your attention and goodbye for now
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I have on blueprint with some themed surroundings you find here:Īnd I created a full ride skin of the flat ride you can find here: Then I created a set of 2 blue prints of the "Octopus Rodeo Arena" Upgraded the pathway borders between "Overload" Topspin and "The Knockout" New by-pass from the "Rolling River" side I made a by-pass for the long distant walk from Predator to Rolling river. I gave the railroad it's first bridge structure. I've been from project to project but forgot to take a eye to the paths and surroundings.Įxtended the topfloor of the Vintage "Crazy mouse" building So I started to work on a sort of 2nd round of gardening trough out the whole park. So for the moment I decide to let it go for a while. I'm stuck on creativity on the Vintage Wild Mouse theming.